I animated a sneak cycle ready for the boy which I am quite happy with, although it is a bit overbalanced and snappy in places. I am finally getting the hang of ignoring the numbers in Maya. I find it best to keep the channel box closed whenever possible to prevent me from being distracted by the data.
Thursday, 11 December 2008
Tuesday, 9 December 2008
Goat Design





I have given the Goat to Joe to model for me. I have asked if possible for the model to retain some of the a-symmetric qualities of the original clay design. I have asked for this to be completed by the end of the Christmas holidays.
Friday, 5 December 2008
Hill Model
Wednesday, 3 December 2008
Boy Design
I created a clay design for my boy character. Unfortunately I made it too small to sculpt the head and have therefore left it as a rough shape. I think the model has some positive features that with some work could be developed into a successful design.
Monday, 1 December 2008
Tree Design
I developed the tree design in clay. It was a challenging model because of the very thin branches and roots. I used wire and newspaper to aid in the modelling process. I think the design is successful because it is both stylised and clear.
Friday, 28 November 2008
Goat Design
I have created a new design for the goat character. Underneath the clay is an armature made out of gardening wire with newspaper to pad it out to reduce weight. I am happy with this design as it is more stylised and simplified than the last goat.
Monday, 24 November 2008
Quadruped Walk Cycle
I have only ever animated a quadruped character once before and they spent most of the time walking on their hind legs, so I do not have much experience animating four legged walk cycles. For the animation I used the Real Dog rig available at http://www.highend3d.com/. Although I have no problems with the technical side of Maya I still find it difficult to concentrate on the character poses as I spend my time worrying about numbers. Despite several attempts, a lot of planning and analysing of reference footage, the resulting animation is poor as there is no sense of weight and it is quite snappy. As it stands I am not benefiting from computer animation's easier working method (building up animation one layer at a time, the mighty undo button) and I am more confident animating in stop motion and therefore need to concentrate on improving my Maya animation skills.
Saturday, 22 November 2008
Animatic 3
I have been working on an improved animatic using After Effects to allow me to move parts at different times and to give a more 3-dimensional feel. I have experimented with cameras and it is a lot nearer to what I am after.
Tuesday, 18 November 2008
Tree Design

Saturday, 15 November 2008
Tree Design
I like different aspects of each of them; the mossy clumps of leaves and simple branches of the bottom left, the twisted trunk and roots of bottom right, simple willow like structure of top right, the simple textures of top left, and the roots of the second from top left.
Thursday, 13 November 2008
Rocky Mound Colour
I tried a few different colour schemes, creating different surfaces such as rock, grass, mud and moss. I am not happy with any of them but it has allowed me to see what is possible. The first image is the original gray scaled mound.
Wednesday, 12 November 2008
Clay Mound
I developed my designs for the rocky mound using clay, keeping in mind the path that the boy will take up and down it.
Sunday, 9 November 2008
Rocky Mound Design
Wednesday, 5 November 2008
Goat Colour
Tuesday, 4 November 2008
Clay Goat
I modeled my Goat character out of clay to help me in the designing process. I am very happy with how it turned out but it has highlighted areas that need improvement. My biggest issue at the moment is that the character is too complex and needs simplifying. However, I like how the model seems to have personality.
Monday, 3 November 2008
Saturday, 1 November 2008
Thoughts on Group Work
I am confident with rigging, especially if I use Setup Machine, however I am not as confident modeling good riggable characters. I could therefore employ someone to check that my model's edge loops are in the right place to allow for movement.
As I plan to model all characters and scene in clay before modeling them in Maya I will import photographs on to the X and Y plains and use them as a template to model from. However, it would save a great deal of time if I had someone model objects from the photos for me. This will give me more time for animating later.
I will also need a voice actor for the sound of the boy screaming.
I hope to be employed by my class mates to animate, texture and model in clay.
Design Process
Wednesday, 29 October 2008
Style 2
