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Saturday, 11 April 2009
Scene UV Mapped
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Friday, 10 April 2009
Rope Tests
I have spent many hours in Maya trying to create the rope, which ties the goat to the tree. I have used several different techniques inspired by various tutorials, but the biggest aid has been the Maya Help file. Using ncloth produced quite a good result, however I could not make it retain its three dimensional shape. The video below was created using nine polygon cubes; the middle seven set to rigid active bodies and the end two passive rigid bodies. I then set up spring constraints between each of them and added a gravity field to the middle seven cubes. I created a curve and parented each of the CVs to the corresponding box's selection handle and extruded a polygon cylinder along the curve. This creates a rope that is animating depending on what happens to the end cubes. If I was to loop the cylinder at each end then I could set up constraints to keep the rope attached to the tree and goat. Unfortunately no matter how much I play with the settings, I cannot get it looking better than this and as I have already had to spend more time on this than I would have liked, I am either going to use it as it is or not at all.
Monday, 6 April 2009
Goat Tweaked and UV Mapped
I am very constricted with the remaining time left to complete my project and will therefore be asking for help to rig my characters, rather than doing it myself as I had initially planned. This is a shame because I have been following rigging tutorials, reading up on it and watching tutorial videos and was keen to put my knowledge into practise. Dave has agreed to help me and has said he will rig the goat.