I have been following UV texture mapping tutorials ready for when I start
texturing my models. It does look a lot easier than I was expecting and with
plugins such as
Roadkill I should have no problems with it. The only model I have concerns over unwrapping is the rocky mound, as none of the tutorials I have watched have covered mapping a shape similar to it.
I am in the process of finalising the textures for each of the objects and characters. The style I hope to achieve is simplified colours with a slight exaggeration of texture. The final colour design of the boy is below.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6tzg8sEMvZSpm4iGkLacpxf3VJNPeoOu0gACHrd35M7174UegFOHnQtMZKn0VGPH5IlMRJSBTYHaQaaJCva74HeDbmWtRu385hSFivqV2BzaNBbUCDzWGT_mWNSf5_RPaWNbiItlCASw/s320/boy+final+colour.jpg)
I am having trouble implementing the style into the background of my set. The film takes place at the bottom of a green valley so the set is surrounded by hills. I want them to be out of focus yet have a strong texture. I will have to go back to my original mood boards for some inspiration.