![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1b9HV52xvjTzu7enfnTWNVccbSKm6kW22-ST4xJ8cnZ7IuhXoWfmbpJDmWOCEwYO6BmhLMSwZQcR4_Y68HAeYiWC12xfA1oD55AvlvHQg1tMdDTtBG_b_qQYa-UuvMuj9HY-4oPX_gt4/s400/grass+test1.jpg)
This was still too detailed and fussy however, so I decided to try creating a flat, impressionistic grass texture.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_7IOFyALP94TlWrsiWQ-l3SeWQQVOs61bgDvAL-waUh9c1dF9n-nnmlhW2yLdIvNFQtL1reKgUifeGgupIO8Ka3PgjryNB7nAFCkCa8QhBlkUvMYdKK0XFu2E-t5P0-7vrxhRau21OnQ/s400/grass+test2.jpg)
I think this sort of texture looks effect without being too detailed. I am not happy with the plain silhouettes though, so I tried adding some planes with alpha channels to roughen them up a bit.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-s_ZWRkDhb4GqaWyyAnNZw72tqUll5l4QoKstkxhwDibw8DLK10DQm8Vipm7TP_jvIY0RNqw7yO6RylDxCQOcuTW4H4ImujvARrHHRj2rcGoGg88BWsTMGBdI9LYcNdOAeNjd_FAsRGw/s400/grass+test3.jpg)
The idea was good but I could not get it to work as the planes and ground always looked like separate objects. I knew that Toon Shader could create a line around the profile of an object and I tried attaching a file with an alpha channel to it. Unfortunately I had a lot of problems, the main reason because the outline it gives is actually three dimensional geometry and I was unsuccessful in my attempts to convert this into a two dimensional plane. It was also difficult to map the texture to the geometry.