Saturday, 1 November 2008
Thoughts on Group Work
I am confident with rigging, especially if I use Setup Machine, however I am not as confident modeling good riggable characters. I could therefore employ someone to check that my model's edge loops are in the right place to allow for movement.
As I plan to model all characters and scene in clay before modeling them in Maya I will import photographs on to the X and Y plains and use them as a template to model from. However, it would save a great deal of time if I had someone model objects from the photos for me. This will give me more time for animating later.
I will also need a voice actor for the sound of the boy screaming.
I hope to be employed by my class mates to animate, texture and model in clay.
Design Process
Wednesday, 29 October 2008
Style 2
Animatic 2
Tuesday, 28 October 2008
Storyboard 2b
Synopsis
The story is about a young boy and a goat. The boy’s just been let out of the house and he’s now outside, seeking adventure.
The Boy is carrying a stick and using it as a sword. He intends to playfully attack a nearby goat which he’s pestered many times before, but the boy falls over whilst trying. When he’s lying on the ground he sees that the goat is struggling to reach fruit off the tree it’s tethered to. So the boy picks some of the fruit and as he feeds it to the goat, he jumps on the goats back. In exchange for the fruit the goat gallops off with the boy, on a well worn path around the tree.



Sunday, 26 October 2008
Style


Saturday, 25 October 2008
Animatic 1
I timed the latest version of my storyboard to give me a better idea of the pacing in my film. At the moment the duration is longer than I want, therefore I will have to cut it down a bit.
Sound - Boy screaming, and laughing when ridding goat
Outdoor ambient sounds - Don’t think I will need sounds for the majority of footsteps, but will need sound for heavy landing and Goat munching plum/grass
Background music - classical or something very English like a brass band
Friday, 24 October 2008
Storyboard 2


Monday, 20 October 2008
Character Profiles

Boy is a healthy, rosy cheeked 5 year old, who lives in the English countryside in a small cottage with his parents. He is allowed to play in the nearby fields providing he always stays in sight of his home, a rule he often ignores. He is an only child and has developed an extensive imaginative and has befriended the local animals. Boy is used to being around animals, so has no fear of them, but does not always treat them with respect. His intelligence is slightly below average for his age and he spends most of his time in a world of his own. He dreams of being a knight; slaying dragons and journeying on dangerous quests. He is both mischievous and adventurous, which seldom leaves him without mud upon his face. Boy is left-handed and can be quite clumsy and uncoordinated. He has a cheeky sense of humour.
Goat
Goat is an old male crossbreed between British Saanen and British Toggenburg. Goat’s behaviour is humanized, although closer to a goat than a human. He cannot speak, but can express emotion beyond that of a typical goat. Goat is kept as a pet by the Boy’s parents and is therefore often an unwilling participant of the Boy’s imaginary adventurous. Goat is tethered to a plum tree, one of his favourite delicacies, if only he could reach them. Other animals seldom venture near the plum tree and the solitude has left Goat nervous and thin despite the excesses of food around him. He has a rough, uneven coat, yet carries his body in a dignified manor. He has reasonably intelligent for a goat with no imagination and a very slight sense of humour.
Sunday, 19 October 2008
Scene Moodboards


Saturday, 18 October 2008
Storyboard 1
Boy and Goat
2 Characters: 5 year old boy with home-made helmet and sword, Goat with cardboard dragon wings.
Scene: Rock, which the boy is stood on at the start and fruit tree, which the goat is tied to.
Story: Boy charges at goat as if to attack it with sword. Goat, oblivious, tries to reach fruit off tree but it’s too high. Boy falls over and noticing goat’s actions, goes to see if he can help. Boy passes down fruit to goat who then lets him ride on his back.

Sunday, 12 October 2008
Wednesday, 8 October 2008
Animation Tests
I created a series of walk cycles in Maya to get me back into the software and for animation practice. I used the Max for Maya rig from http://www.highend3d.com/. At the moment my biggest problem when animating in Maya is only seeing the data rather than the actual poses and I end up getting lost in the numbers, spending hours getting confused over how many units a foot should be raised by. This has helped to adjust my way of thinking but I am still struggling with it. I think the animations have worked OK but they all need tweaking. Here are the three that I think are the most successful.
Another problem I had when animating in Maya was not being able to view all of my keyframes at once. There is a ghosting option, but this only works for objects with keys and as I had keyed the nurb controllers rather than the characters geometry, that was all that could be ghosted. I got round this by applying a snapshot to the geometry, which I could place in a new layer and update after I had made any changes. 







