I then mapped out the UVs for the boy. I found this quite easy as the mesh was naturally sectioned already according to surface material so seams could be subtly positioned. I also had to take into consideration the splashes of mud that would be on him, which also had influence over where the seems could be placed. I am happy with how he turned out.Monday, 20 April 2009
Boy Tweak and UV Map
I then mapped out the UVs for the boy. I found this quite easy as the mesh was naturally sectioned already according to surface material so seams could be subtly positioned. I also had to take into consideration the splashes of mud that would be on him, which also had influence over where the seems could be placed. I am happy with how he turned out.Thursday, 16 April 2009
Boy Model Continued
Wednesday, 15 April 2009
Monday, 13 April 2009
Boy Model
Saturday, 11 April 2009
Scene UV Mapped
Here is an example UV layout for the tree:Friday, 10 April 2009
Rope Tests
I have spent many hours in Maya trying to create the rope, which ties the goat to the tree. I have used several different techniques inspired by various tutorials, but the biggest aid has been the Maya Help file. Using ncloth produced quite a good result, however I could not make it retain its three dimensional shape. The video below was created using nine polygon cubes; the middle seven set to rigid active bodies and the end two passive rigid bodies. I then set up spring constraints between each of them and added a gravity field to the middle seven cubes. I created a curve and parented each of the CVs to the corresponding box's selection handle and extruded a polygon cylinder along the curve. This creates a rope that is animating depending on what happens to the end cubes. If I was to loop the cylinder at each end then I could set up constraints to keep the rope attached to the tree and goat. Unfortunately no matter how much I play with the settings, I cannot get it looking better than this and as I have already had to spend more time on this than I would have liked, I am either going to use it as it is or not at all.
Monday, 6 April 2009
Goat Tweaked and UV Mapped
I am very constricted with the remaining time left to complete my project and will therefore be asking for help to rig my characters, rather than doing it myself as I had initially planned. This is a shame because I have been following rigging tutorials, reading up on it and watching tutorial videos and was keen to put my knowledge into practise. Dave has agreed to help me and has said he will rig the goat.
Saturday, 4 April 2009
UV Mapping

Friday, 3 April 2009
Thursday, 2 April 2009
Group Work: Book
I have not yet been given the final textures as one page is the credits, which can only be wrote towards the end of the project. This animation will be used in two shots of the film. I did a test based on the camera James wanted.Wednesday, 1 April 2009
Progress to Date
I should have stopped making changes to my story after taking on board the feedback I received after my first blockout, rather than confuse myself trying to change my film to take all of my lectures conflicting opinions on board. Their feedback has given me a much stronger story with clearer intentions and motives, however even at this late stage I am still being recommended to make changes, additions to my story or even completely change it and start again, which does not fill me with confidence.
Progress on both my film and my Dissertation has been greatly hindered by my very methodical working manner, feeling I have to explicitly plan out every little detail before taking any action. I am having to reduce the length of my film and get help in areas I was not initially planning on, yet I feel I may still struggle to hand in the minimum required. I have considered download rigs instead of using my characters, but I think if I concentrate on maximising my efficiency then I should be able to get everything done.
Tuesday, 24 March 2009
New Goat Model

Monday, 16 March 2009
Grass Tests



Wednesday, 11 March 2009
Camera Tests
Although not perfect the cameras are close enough to be used as a base when I start animating. The latest versions of my blockout have been made up of different files and was becoming a bit of a mess so for this camera test I had to completely start again just so I could get it all into one Maya scene. This has allowed me to refine actions and work out the priority in which I should animate scenes, in case I run out of time later on.
Tree Model

Friday, 20 February 2009
Texturing
I am in the process of finalising the textures for each of the objects and characters. The style I hope to achieve is simplified colours with a slight exaggeration of texture. The final colour design of the boy is below.
I am having trouble implementing the style into the background of my set. The film takes place at the bottom of a green valley so the set is surrounded by hills. I want them to be out of focus yet have a strong texture. I will have to go back to my original mood boards for some inspiration.
Thursday, 19 February 2009
Goat Re-design


Thursday, 12 February 2009
Blockout 7
Tuesday, 10 February 2009
Moments
My lecturers still feel the motives are unclear and story unrealistic and recommend I change it. Despite it being late in the schedule and me wanting to get on with production, I know the importance of having a believable story and have therefore decided to experiment by blocking out a series of 'moments' that could then be used of additions or improvements for my story.
I developed the climbing down sequence placing more emphasis on the boy's unsure footing. I think this is an improvement although probably needs to be pushed further.
I experimented by decreasing the size of the mound as I thought it was needlessly big. Although most of the animation is unchanged certain bits are more effective.
At several places the boy is on the verge of becoming mean, a characteristic I am wanting to avoid; the idea being a mischievous boy out looking for adventure and excitement. I liked the idea of him giving a glance over his shoulder to check he is not being watched before sneaking towards the goat.
I extended the shot of the goat trying to escape the oncoming boy. I think the goats actions are now clearer.
I played with the proportions of the stick, enlarging it so the boy struggled to lift it. The concept is good, although to include it I would want to change the whole film to focus on the boys struggle with it.
I gave the boy a saucepan helmet to help clarify him wanting to be a knight. I tested out the new prop in the reaching for a plum scene. Although a fun animation it is out of character for the boy and therefore will not be used. The saucepan works well though and I am thinking of keeping it.
Based off a home video I happened to see recently, of me nearly three years old attempting to force feed grass to five unimpressed adult goats already munching away at the village green. I modified the stick giving it a leaf at the end which catches the goats attention. The animation has not worked well but I think it is a strong idea and one I would like to include in my film. Maybe after this the boy could hold the stick protectively from the jaws of the goat and then spy the plum to distract the goat with.
A problem with the current ending to the film is that the goat just seems to accept the boy on it's back as there is a gap before the boy gives the plum as a token of gratitude. I added the goat trying to shake the boy off and now thinks it makes sense. The purpose of the goat to start galloping is also unclear. I wanted the goat to hold some affection for the boy; maybe he is a regular visitor to the otherwise lonely goat. I was finding it difficult to show affection (looking up fondly, galloping off with a smile) because of the limitations of the rig I am using for the blockout; its purpose being to give an example of how to rig a quadruped so there is no eyes or facial rig. To solve this problem I have used the leaf on the end of the stick to act as motive for the goat to start galloping. The action is maybe too quick to be read and I still prefer the original motive.













