Saturday, 9 May 2009
Friday, 8 May 2009
Project Evaluation
The majority of my group work has been successful and some very nice work has been produced for me, if not all quite to the agreed time schedule. When producing designs for someone else to model from I have found that I feel everything has to be perfectly clear and spend far too long on the images, making sure they perfectly represent what I want to be modeled.
My biggest letdown for this project was allowing myself to get behind schedule to the point that my animation suffered because I no longer had the time required to do it all in. This was mainly due to my slow working style and spending far too long redoing my blockout based on various lecturers recommended improvements. I have however greatly increased the speed in which I work and learned the invaluable lesson of when to call it a day so as not to get behind schedule.
I am pleased with the film I have created and have built up a much wider knowledge of the animation process.
Wednesday, 6 May 2009
Rendering
I then set up my batch renders and took my project to various other machines ready to render. However Mental Ray worked fine on every other computer, but it was too late to take advantage of it and I was happy enough with the results of my lighting setup not to mind. I managed to render out everything I was hoping, but on review of the frames, the lighting has not worked and it has switched back to default lighting. At this stage I do not have time to resolve the problem.
Friday, 1 May 2009
Wednesday, 29 April 2009
Animation
Tuesday, 28 April 2009
Group Work: Animation
Woman takes a couple of steps, glances to right then kneels down.
Kneeling woman gets egg from hip pocket and places it carefully on the ground.
Kneeling woman picks up egg, removes cloth from under it and places egg carefully back down.
It took me a long time to do these shots and I am not sure whether this is because I have had a break from animating or that this is more realistic than how I like to animate. I am quite happy with the animation and I have found it very useful to do just before I start my own animation, but it took me days longer to do than it should have done and I really need to learn to animate faster.
Saturday, 25 April 2009
Textures

Friday, 24 April 2009
Boy Rig
I had a few problems, as the boy's UV map seemed to be animated after it had been rigged. This was due to Maya not liking any adjustments to the UVs after Face Machine had been run on a model. I solved this by exporting the new UV map onto the model just before Face Machnie was run.
Thursday, 23 April 2009
Lighting and Rendering Plan
Wednesday, 22 April 2009
Sound Plan
Monday, 20 April 2009
Boy Tweak and UV Map
I then mapped out the UVs for the boy. I found this quite easy as the mesh was naturally sectioned already according to surface material so seams could be subtly positioned. I also had to take into consideration the splashes of mud that would be on him, which also had influence over where the seems could be placed. I am happy with how he turned out.Thursday, 16 April 2009
Boy Model Continued
Wednesday, 15 April 2009
Monday, 13 April 2009
Boy Model
Saturday, 11 April 2009
Scene UV Mapped
Here is an example UV layout for the tree:Friday, 10 April 2009
Rope Tests
I have spent many hours in Maya trying to create the rope, which ties the goat to the tree. I have used several different techniques inspired by various tutorials, but the biggest aid has been the Maya Help file. Using ncloth produced quite a good result, however I could not make it retain its three dimensional shape. The video below was created using nine polygon cubes; the middle seven set to rigid active bodies and the end two passive rigid bodies. I then set up spring constraints between each of them and added a gravity field to the middle seven cubes. I created a curve and parented each of the CVs to the corresponding box's selection handle and extruded a polygon cylinder along the curve. This creates a rope that is animating depending on what happens to the end cubes. If I was to loop the cylinder at each end then I could set up constraints to keep the rope attached to the tree and goat. Unfortunately no matter how much I play with the settings, I cannot get it looking better than this and as I have already had to spend more time on this than I would have liked, I am either going to use it as it is or not at all.
Monday, 6 April 2009
Goat Tweaked and UV Mapped
I am very constricted with the remaining time left to complete my project and will therefore be asking for help to rig my characters, rather than doing it myself as I had initially planned. This is a shame because I have been following rigging tutorials, reading up on it and watching tutorial videos and was keen to put my knowledge into practise. Dave has agreed to help me and has said he will rig the goat.
Saturday, 4 April 2009
UV Mapping

Friday, 3 April 2009
Thursday, 2 April 2009
Group Work: Book
I have not yet been given the final textures as one page is the credits, which can only be wrote towards the end of the project. This animation will be used in two shots of the film. I did a test based on the camera James wanted.

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